Roguelike in Beat them steve!!?
So in this major update, the roguelike genre is being added to the game and let's just say, it was scary when it thought about it. So the gameplay is still the same where you play as a cow and you have to go around and beat the steve and defeat them and reached to the portal and progress until you win the game.
So what changed? Well for starters the level are now random. So the way it was implemented was since i was doing it on stencyl and stencyl don't really have the tool for a procedural generation terrain and level, i premade the level and then allow the code to pick the level in random. It was tricky at first but with a bit of trial and error, the code is done and now the level is selected by random
Next was the RNG ability giver, that was a struggle. First, the text wasn't coming up, so i have to create a seperate actor for the text itslef and spawn the actor when the player touches the shopkeeper. I was trying my hardest but the text in stencyl wasn't working on the shopkeeper actor and i have to use this method to avoid that problem. But implementing the powerups/ability was an okay task in my opinion, it just took and bit of time and a lot of logic thinking to get the code to work right
Lastly the mana skills, that was a fun thing to add as it added more reward for the player and also more attack variety to choose from instead of the normal attacking skill. I had a lot of fun coding this as i can use my imagination and think what ability will be fun and unique for the players to use in the game. But overall coding this wasn't too hard
Get Beat Them Steve
Beat Them Steve
Cow
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